Monk Skills
What is so special about Monks/Ninjas?
Monks are fighters, much like Knights, Rangers, Barbarians, and Paladins....but each class has their own certain advantages and disadvantages.
Roundhouse - If a Monk successfully lands 2 hits in a row (armor absorbs still count as a hit) then a third attack will result in a "flying roundhouse." Roundhouses do anywhere from 1.5x to 2x normal damage. If you perform ANY action at all in between any of the 3 attacks, the chance of performing a roundhouse attack is negated.
Magic Resistance - Monks have a natural magic resistance that most other classes do not possess. It increases the chances of spells "unaffecting" on them significantly. Even Saurians and Half Orcs with very low wisdoms can still stand toe to toe with magic users.
Natural Armor - Due to the lack of armor type equipment that Monks can wear, they have a natural armor bonus. At level 1, you only get +1 armor, from level 2 to 24 you get an additional +2 per level, and at level 25 you get a whopping +4 armor! At level 25 you should have a total of 51 natural armor. Combined with a decent body armor, you should easily be able to get around 100 total armor.
Brew Sapphire Potion - Monks have the ability to "Brew Potions." Each class that has this ability can (currently) only brew 1 type of potion, Monk's being Sapphire. Sapphire Potions temporarily give +1 agi and nullify the affects of faeriefire. For more information on brewing, Go Here
Meditation - The ability to meditate cleanses a Monk's body of poison, thus rendering them immune.
Dual Wield - Monks have the ability to equip 2 different weapons at one time. Although they can still only use one at a time, you may toggle between the two by typing "/tw"