Ranger Leveling Guide

This information was compiled by Shanti from the guides
and comments originally posted here and here.

 

In this Guide you will find:


Rangers are typically solitary types who have a strong affinity with nature and wild animals.  They are probably the weakest offensive class at player versus player (PvP) competition, but they have one of the most powerful abilities in the game that, in the hands of a savvy player, make Rangers a very good choice as a first character.  Taming allows a Ranger to call up to 5 wild monsters at a time into service, taking hits and dealing damage for their master.  This gives the Ranger the potential for power and protection unequalled in any other class.  As well as this, Stalkers tend to be very respected and in demand as there are only a handful of people that play them as a main character.

Race and Statistic Recommendations

As far as race is concerned, you need to look for those races with high charisma, but also good fighting abilities. Half-Elves are probably the most balanced in this and make outstanding Rangers. Elves and Halflings are great because of their super-high charisma, but have weak points in combat stats.  Humans being the well-rounded race they are make good Rangers.  Gnomes' are severely hindered by their low endurance, which is vital to survive while trying to tame monsters. Saurians, Dark Elves, Dwarves, Goblins, and Half-Orcs all have low charisma and are much better suited to classes with better offensive skills.  They would probably only be good for a Ranger-only competition since they would be so poor at taming.

As far as stats go, the minimum stats for a Ranger are 16 strength, 13 intelligence, and 13 charisma.  Charisma with Rangers directly effects how well you tame. At least 20 charisma is recommended, and taming with less than 18 will be difficult at best no matter your level. What you are looking for is maximum charisma and as close to maximum combat stats (strength, agility and endurance) as you can get.  High intelligence and wisdom are less important, though intelligence determines success in searching for hidden players and wisdom will determine magic resistance, so higher is always better.

Ranger Equipment

Rangers use shields, swords, moderate class armor, and helmets. You should try to have the best of these items you can afford. Do not be fooled by your ability to equip two weapons, there's no bonus in that until it gets updated.  See the Ranger Equipment Guide for a more complete list.

Low Budget Gear:
Ring Mail 200
Bastard Sword or Dark Cutlass around 1k (k = thousand gold)
Large Shield 700
Helmet 15-50
These can all be purchased in most towns.  The Dark Cutlass is part of a Terran Autoquest in the Kobold Warrens.

Medium Budget Gear:
Krekan Skin Jerkin 30k
Steel/Dark Sword OAD 10k
Coral Helm 25k
Whale Bone Shield 40k
These can be brought from Dar Khandal except the swords which are OADs.

High Budget Gear:
Blood Fiend Skins OAD 180-250k
Scarab Blade OAD 250-400k
Mast of Valest OAD 500k
Clam Shell OAD 80-100k or Heavens Shield OAD 500-800k
OADs prices depend loosely on current market values but mostly on the person you are buying them from.

Leveling Tips

First thing, you can find the Ranger Experience Table with requirements for each level in experience and gold here: Fighter/Ranger/Stalker Experience Table.

For the most part, leveling a Ranger is the same for any other class. See the Leveling Guide for more tips and information. 

Once you hit level 8 your battle plan will change to accommodate your newfound Ranger skills. While leveling it is crucial for you to have 5 monsters tamed in your party at all times. You will find that the monsters you are training on might be a little bit tricky to tame, plus it's easy to accidentally attack your tamed monsters that way, so getting weaker ones from elsewhere is recommended.

With lower level monsters it doesn't really matter what you try to tame, 99% of them are a pushover. Monsters have a "willpower" factor and some cannot be tamed, but those at lower levels tend to have little willpower. These monster will take hits for you and keep you alive, but may not deal much damage. It is a good idea to turn auto attacks off. This way your monsters will not steal your kill shot experience and gold. Also, with auto attacks halted they will not annoy other levelers.  This is good game etiquette as well as a smart idea as other levelers who get annoyed or defensive when your beasties attack can quickly become PKers with a vendetta against you.

All in all, you will find the monsters around Lake Tarnok hardest to tame at lower levels.  The monsters in the wastelands near Donas are fairly easy to get under your control, providing you go for Nomads Spectres or Sand Raiders.  Imps, Pyrosaurs, and many other choice leveling monsters are very difficult to tame. The Catacombs seem to be a very good choice for leveling Rangers as almost everything down there is very easy to tame.  As far as being PKed while leveling, there is very little you can do to protect yourself. Unfortunately, PKers don't waste their attacks on your party NPCs like monsters do.

Anyone can play two characters and since there is no penalty for doing so, you should. A Cleric/Ranger team is one of the best combinations.

Once you've reached level 25 and become a Stalker, you'll want to begin getting the most out of your special abilities.  Getting OADs is probably the best thing you can do. Start with lesser OADs to get a feel for it, ie. Ant Skins or Magic Staff. Grab a map of the area, log on after reset and run to your chosen destination. Tame a group of monsters, get whatever keys you need and take on the big monster (make sure you have the maximum 5 NPCs in your party at all times). You will be surprised how you can take on the hardest monsters in the game with a few tamed creatures taking and dealing hits for you. Remember, don't be tempted to just grab an OAD. If someone else gets the kill shot, let them have it, there is always next time, you don't want to hurt your reputation by stealing.

Ranger Abilities

This information was taken from RoKWorld's Commands List.

/stalk NAME : (note that the full name must be typed) This is an Assassin, Ranger and Druid ability. If the person you are stalking has recently traveled through your location, /stalk will automatically track that person and move you in the direction they went. This continues until you come upon the person's location or lose their trail. Stalking only works for a short amount of time after the person has passed your trail. You cannot stalk someone who is levitating (through the mage spell airwalk) or used /autosneak or sneak to move around. Type /hstalk to stop stalking.

/hstalk : Halts stalking. See /stalk above.

/backtrack : This is, in effect, a backwards /stalk on yourself. Allows you to automatically follow your own trail back to your starting location. Note that you may get lost if you "looped" your path. Available to classes that can /stalk.

/hbacktrack : Halts /backtracking. See /backtrack above.

/tame CREATURE : Taming attempts to bring the target (a monster/NPC) under your control. Your success depends on your level compared to the level of creature, your Charisma and the creatures "tameability." Note, not all NPC's are tamable.

/track NAME : A Ranger ability that tells you if person or creature was in the area recently, and which way they went.

/forage : A Druid, Ranger and Monk ability that allows the player to collect an herb that they notice growing nearby. Only these classes will be able to see the plant in the room's description. The herbs collected are used in brewing potions. This command takes up an attack. Rangers need Troll Ear, Soybeans, and Garlic along with an empty potion bottle to brew an Amber potion which gives a temporary +1 strength bonus.

/tw : I believe this stands for "Toggle Wield." For classes that can equip two weapons, i.e. Rangers, Monks, Assassins, and Barbarians, this allows you to switch from one weapon to another without having to unequip and reequip your weapons.  Equipping two weapons means you must first unequip your sheild.

These party commands are available to any player, but they are especially useful in controlling tamed NPCs, so every Ranger should be familiar with them.  These commands can also be accessed through the Party menu at the top of the client.  Individual party members can be controlled by right clicking on their image on the right and selecting "Order" then the command that you want to give.

/party : Displays a list of all players and NPC's in your current party, their current and maximum health, and if they are "halted" or not, which is the status of whether or not they are commanded to attack anything not in the party or if they are commanded to follow the party leader.

/pfollow : A party command that is used to make everyone in the party automatically follow the party leader when the leader moves to a new location. Note that in this mode, only the party leader needs equipment or keys to move through obstacles (i.e. rope for pits)

/phaltfollow : Stops all party members from following the party leader.

/pattack : A party command that is used to signal all NPCs in the party (i.e. tamed, charmed and summoned monsters) to attack anything that is not in the party. 

/phaltattack : A party command that is used to signal all NPCs (i.e. tamed, charmed and summoned monsters) to halt attacks against anything that is not in the party. Note that the NPCs will still attack anything that attacks them.

Future abilities (not yet in game)

Use of Bows
Parry and Dual wield bonuses
Hunt - Should enable Rangers to find food in the wilderness.

Taming Tips

  • One of the most vexing things about taming is the limit.  You are restricted to 5 NPCs (this includes summoned monsters from spells like Druid's plantcall, and Sorceror's unkelming and warpdoor) per party.  Once you have 5 monsters tamed, if you keep trying to tame other NPCs it will just keep on failing without telling you why.  There's no message telling you you've reached the limit.  Always be aware of how many NPCs are in your party, even if they aren't in the same room as you, they still count.
     

  • Taming is essentially "infinite." Meaning you can tame while exhausted, which is a bug but can't really be stopped and isn't punishable.  Many monsters, even for a Stalker, take dozens of tries to tame, so don't give up!  Set your macros and sit on them till you've got the monster you're after, but again, remember your limit!  It's frustrating to realise you been trying to tame something for 5 minutes when you already have 5 monsters in your party!
     

  • While you can appoint someone else as party leader, disband and tame more creatures, deliberately getting around the restriction is considered exploiting a bug and is a punishable violation of the terms of service. The level of punishment often depends on the judgment of the staff member you're dealing with, but it is an offense that can get you banned.
     

  • If anyone attacks a monster in their party it will no longer be tamed.  It will only attack the character attacking it, so long as they both remain in the same room.  If the monster is drug off the room or the player leaves it becomes completely "wild" again.
     

  • Monsters with healing spells, like Zombies for example, will heal members of the party (usually just the party leader) from time to time as if they were healing themselves, as long as the monster is fully healed.
     

  • Tamed Thieves, Bandits and such will steal from players and monsters, but give the gold to the party leader.  This applies whether you are on the same square with the monster or not, so you can be walking through town gaining gold from your tamed monster until someone kills it or you disband the party.
     

  • Some monsters cannot be tamed, or can only be tamed once in a very very great while, so rare that it might as well not be possible.  These are usually referred to as "untamable."  Most boss monsters (those that drop OADs) are untamable along with a few regular monsters, like Gnolls.  Most things you'll come across can be tamed eventually.
     

  • The monsters in your party can be healed with spells to keep them alive, but it can be tricky to heal them all.  When a healing spell is cast at a monster, it goes straight to the first monster of that type in the room, until it is fully healed.  (Note, monsters gain the FULL benefit of healing spells cast on them, no matter how many hit points they need to reach full life, meaning you can "over-heal" a monster to more than its original hit points.)  To heal all the monsters in your party, select each one by right clicking on it, choosing "Cast" then the healing spell.  If this doesn't work, command all the monsters to halt following, right click on the injured monster, command it only to follow, move off the square and heal it, then back.  It can be tedious, but it's worth it to keep your beasties alive.
     

  • Turning on attacks for tamed monsters, until the monster you are leveling on is grave, then turning auto attacks off will result in faster times between kill shot bonuses, usually resulting a faster experience gain.  Be careful not to let your monsters get the kill shot when doing this.
     

  • Unless in a strong party or over-quested, Player Killers rarely try to attack a Ranger when he or she is leveling with a few strong monsters in tow. When choosing monsters you should choose wisely and collect a variety of monsters, depending on what you want, pure meat shields should be chosen on AC, dodge ability and, most important, hit points.  Monsters that can poison or paralyze (Like Yetis and Winter Wolves) are especially useful when combating other players.
     

  • The same shield of tamed monsters that works so well for discouraging PKers is also great for exploring.  Taming is a Ranger's strongest point, and a good Ranger or Stalker rarely goes anywhere without a few beasties in tow.

Monster Taming Info

Known Untamable Monsters

All monsters in the Sealight Lighthouse
All known OAD monsters with the exception of the three Demon Residues
Lesser and Greater Gnolls
Imps

Good Taming Monsters with Special Abilities

Monster Abilities Taming Difficulty
Zombie Healing, High hit points Easy
Yeti Paralyze Moderate
Werebear Very high hit points, good damage Easy
Griffon Healing, High damage and hit points Difficult

Thanks to

Veldrin/Mephisto
Lachdannan
Ary
Dream
Vyrious
for their invaluable contributions to this guide.