Weapon and Armor Guide

Most classes have high restrictions on what armor they can wear or weapons they can wield. Many players have wasted gold buying armor only to get the message when trying to equip it that they are the wrong class for that item. In an effort to assist new players with this frustration each class is listed here along with the armor/weapons they can equip, how much armor count it gives or a rough estimate of ranking for weapons and where it can be obtained.

Included here are One A Day items as well as those that can be purchased in an armory or weapons shop. One A Day items are unique items dropped by boss monsters once every reset, i.e. once a day. This list does not include Unwipeable or Quest Items, or any items won from special events which are generally equal to or better than high One A Day items.

All Armor values are for decked armor, blessed by all five divinities and Brightly enchanted, which adds a total of 17 armor count (ac) to the base value for body armor and 6 ac to helms or shields which can be enchanted but not blessed. Brilliant enchants add 4 ac to body armor and 2 ac to helms and shields. Weapon rank is based on the testing of several players and is subject to change as weapon strength is periodically tweaked and updated by the game Builders.


Select a class:

Knight
Paladin
Cleric
Barbarian
Ranger
Assassin
Thief
Bard
Druid
Monk
Sorceror
Necromancer
 


Knight Weapons and Armor

Knights may equip any weapon that is not class restricted, but they do best with a Bladed Weapon.

Knights may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Knight is Heavy Class armor. Knights may also equip Helms and Shields.


Paladin Weapons and Armor

Paladins are holy knights, and may therefore equip any weapon in game including holy weapons like the Blade of Vengeance and the Blade of Light. Like Knights, they do best with a Bladed Weapon.

Paladins may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Paladin is Heavy Class armor. Paladins may also equip Helms and Shields.


Cleric Weapons and Armor

Clerics may equip Blunt Class Weapons such as staves, hammers, or claws. Clerics may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Cleric is Heavy Class armor. Clerics can equip Helms and Shields.


Barbarian Weapons and Armor

Barbarians may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Barbarians are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Barbarians can equip Helms and Shields.


Ranger Weapons and Armor

Rangers may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Rangers are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Rangers can equip Helms and Shields.


Assassin Weapons and Armor

Assassins may equip any weapon, but require a Dagger to perform the "backstab" attack. They are restricted to Moderate Class (or lighter) armor to allow freedom of movement. Assassins may also equip Helms and Shields.


Thief Weapons and Armor

Thieves may equip any weapon, but require a Dagger to perform the "backstab" attack. Thieves are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Thieves can equip Helms and Shields.


Bard Weapons and Armor

Bards may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Bards are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Bards can not equip helms and shields.


Druid Weapons and Armor

Druids may equip blunt weapons such as staves, hammers, or claws. Druids are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Druids can not equip helms or shields.


Monk Weapons and Armor

Monks may equip any weapon, but get a bonus when using Staff Class weapons. Monks wear Light Class Armor that is light and flexible to allow them to do their acrobatic attacks. They may also wear cloth armor. Monks may not equip helms or shields.


Sorceror Weapons and Armor

Sorcerors may only equip Staves or Daggers. Sorcerors are restricted to Cloth Class armor since anything heavier would be a distraction from the concentration needed for their arcane arts. Sorcerors may not wear helms or shields.


Necromancer Weapons and Armor

Necromancers may only equip Staves or Daggers. Necromancers are restricted to Cloth Class armor since anything heavier would be a distraction from the concentration needed for their arcane arts. Necromancers may not wear helms or shields.