Most classes have high restrictions on what armor they can
wear or weapons they can wield. Many players have wasted gold buying armor
only to get the message when trying to equip it that they are the wrong class
for that item. In an effort to assist new players with this frustration each class is listed here along with the armor/weapons they can equip, how much armor count it
gives or a rough estimate of ranking for weapons and where it can be obtained.
Included here are One A Day items as well as those that can be
purchased in an armory or weapons shop. One A Day items are unique items
dropped by boss monsters once every reset, i.e. once a day. This list does not
include Unwipeable or Quest Items, or any items won from special events which
are generally equal to or better than high One A Day items.
All Armor values are for decked armor, blessed by all five
divinities and Brightly enchanted, which adds a total of 17 armor count (ac)
to the base value for body armor and 6 ac to helms or shields which can be
enchanted but not blessed. Brilliant enchants add 4 ac to body armor and 2 ac
to helms and shields. Weapon rank is based on the
testing of several players and is subject to change as weapon strength is periodically tweaked and updated by the game Builders.
Select a class:
Knight
Paladin
Cleric
Barbarian
Ranger
Assassin
Thief
Bard
Druid
Monk
Sorceror
Necromancer
Knights may equip any weapon that is not class restricted, but they do best with a Bladed Weapon.
Knights may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Knight is Heavy Class armor. Knights may also equip Helms and Shields.
Paladins are holy knights, and may therefore equip any weapon in game including holy weapons like the Blade of Vengeance and the Blade of Light. Like Knights, they do best with a Bladed Weapon.
Paladins may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Paladin is Heavy Class armor. Paladins may also equip Helms and Shields.
Clerics may equip Blunt Class Weapons such as staves, hammers, or claws. Clerics may also equip any armor that is not class restricted. That includes any armor that can be bought in a store and currently all armor available as a One a Day. The best armor for a Cleric is Heavy Class armor. Clerics can equip Helms and Shields.
Barbarians may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Barbarians are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Barbarians can equip Helms and Shields.
Rangers may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Rangers are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Rangers can equip Helms and Shields.
Assassins may equip any weapon, but require a Dagger to perform the "backstab" attack. They are restricted to Moderate Class (or lighter) armor to allow freedom of movement. Assassins may also equip Helms and Shields.
Thieves may equip any weapon, but require a Dagger to perform the "backstab" attack. Thieves are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Thieves can equip Helms and Shields.
Bards may equip any weapon that is not class restricted, but they do best with a Bladed Weapon. Bards are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Bards can not equip helms and shields.
Druids may equip blunt weapons such as staves, hammers, or claws. Druids are restricted to Moderate Class armor to allow freedom of movement. That includes all Cloth and Light Class armor as well. Druids can not equip helms or shields.
Monks may equip any weapon, but get a bonus when using Staff Class weapons. Monks wear Light Class Armor that is light and flexible to allow them to do their acrobatic attacks. They may also wear cloth armor. Monks may not equip helms or shields.
Sorcerors may only equip Staves or Daggers. Sorcerors are restricted to Cloth Class armor since anything heavier would be a distraction from the concentration needed for their arcane arts. Sorcerors may not wear helms or shields.
Necromancers may only equip Staves or Daggers. Necromancers are restricted to Cloth Class armor since anything heavier would be a distraction from the concentration needed for their arcane arts. Necromancers may not wear helms or shields.