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Midnight Muggers

Midnight, a time when all across Syndar, the ruthless and stealthy wreak havoc upon those who are unlucky enough to be outside of their homes. You, along with up to two others on your team, are a band of ruthless assassins that prey on the rich and give to yourselves. However, you aren't a stranger to extortion either, and you often find yourself offering pricey protective services to nobles with fat wallets. After all, what good is a one-time attempt at someone's life when you can get money flowing in regularly, without fear of reprisal?
 

Where: The Capture-the-Flag Mosh Arena

When: Friday nights at Midnight Pacific Time, 3am Server Time

Participation: 12 teams consisting of three protectors/muggers and a noble client strive to survive the night against a mob of stragglers and each other.  The first 12 teams to contact "You" at the event's start will be the muggers, any others are warped in as random stragglers to hinder the muggers.

Rules: You, along with 11 other rival gangs, will be wandering throughout the night with your customer, a noble, as s/he performs various unnoticeable tasks in the background. (Nobles are Non-Player Characters, all of equal strength, who may be called upon to assist with attacks.) 

It is up to you to keep your customer safe by eliminating all the other gangs. Once your noble is defeated, you cannot receive a reward, but you may wander around and try to sabotage another group's chances.

Each noble will drop a coin purse.  Collect as many as you can as the more purses you have, the better your group's prize if you happen to win the event.  Purses are worthless once that week's event is over.

To win, you must have the last noble alive AND you must reach your noble's house safely (either Red or Blue Flag Room). Once your remaining living gang members are accounted for, your prize will be determined based on how many coin purses you possess.

You also have to worry about stragglers who join in just to sabotage the gangs who have nobles. They can't win anything, but they will surely come.


Combat restrictions include:

  • Alts are not allowed, and to prevent anyone from trying to sneak in an alt, if you are found with multiple alts, not only will your two characters be killed, but anyone in a party with one of your clan members will be killed as well. Seem unfair? So are large clans, who'll be mainly affected by this. Party leaders will be targeted.

  • Quest items more powerful than a one-a-days are not allowed.

  • Stat altering and healing potions are allowed.

  • Anything you can buy in a shop or find on a respawning monster is allowed.

  • Teams larger than 3 are not allowed. Allying with other teams is fine, but you must remain in separate parties and, of course, only one team can win.
    * Exception: Stranded people, those without a noble/with their noble dead, may form parties of up to 5 people. They're more of a hazard this way.

Prizes:

0 Purses: 5000 gold each.
1-3 Purses: 15000 gold each.
4-5 Purses: 20000 gold each
6 Purses: 1 voucher
7-8 Purses: 1 voucher + 10000 gold each.
9-10 Purses: 1 voucher + 20000 gold each.
11 Purses: 1 voucher + 50000 gold each.
12 Purses: The "dunce of the month award" for killing your own noble. It's a one-time broadcast.
13+ Purses: Banned for cheating.

* Note: Dead characters only get half the gold that their living teammates get.

Vouchers get you the following:

1 voucher: One-a-day of choice.

2 vouchers: One-a-day of choice, renamed a custom name/description of your choice.

3 vouchers: Brill of choice.

4 vouchers: Brill of choice, renamed a custom name/description of your choice.

Geomancer's Robe is still a legal prize choice. Bone Armor is not. Names of custom items may not be the same as any current or planned item. (in other words, pick a name that you probably wouldn't ever see on a one-a-day or questie, ever) We reserve the right to deny an item name and/or description at any time for any reason.

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